Undertale — The Perfect RPG?
I’ve been posting for a couple of weeks and I don’t think I can put it off any longer. With its strange battles, meme references and pixel art. Here is my review of Undertale, in all its glory.
At first glance, Undertale looks like a simple indie game with RPG-Esque mechanics, but on closer inspection, we find a sentient universe with a whopping diversity of characters. This game is definitely the masterpiece of game dev Toby Fox advertising the game as ‘The RPG in which you don’t have to kill anybody’.
True to his word, one of the game’s endings ends with a sunset where you are surrounded by all the friends you made in the Underground. Notice I said ‘one of the endings’. The game judges your character(literally and metaphorically) and gives one of 3 main endings depending on the amount of EXP or Execution Points your character gained by massacring the inhabitants of the monster realm.
The 3 main endings are Pacifist, Neutral and Genocide. So, gaining no EXP i.e killing no monsters gives you a pacifist ending. Killing as many monsters as possible gives you a genocide ending and doing something in between gives you a neutral playthrough.
When I was finishing my Pacifist playthrough, I was in tears due to the well-written dialogues and emotional music. Undertale definitely has the best music of any game that I have ever played. Each soundtrack has something to deliver to the player. I remember humming to the Spider Dance soundtrack while beating Muffet and Megalovania when trying to survive Sans’ battle.
The battle mechanics are inspired with you having to make your soul dodge what your enemy throws at you. Some of the battles are just so innovative that the battling feels like a separate game altogether. Examples are Undyne’s and Muffet’s battle.
Undertale isn’t that long, about 2–3 hours per playthrough, but the game is not repetitive or boring in any way. A balance that every game developer strives for.
In a nutshell, Undertale seems like a standard for all RPG’s that come after it. Here’s to hoping that Undertale’ unfinished sequel Deltarune hits all the right notes that Undertake did which made the game’s message so powerful.
Thanks For Reading,